about goth.science
this machine turns noise into shapes.
the common algorithm is:
1. define a polygon;
2. let P be a random point;
3. set P to the point between a random vertex and P, and draw it;
∞. and repeat 3.
every run and frame will be slightly different, but converge to the same fractal, like Sierpiński's triangle.
by picking different polygons, or manipulating which vertex is picked, we can explore many more possibilities.
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Additional credits:
- the blocky font is Steps Mono by Jean-Baptiste Morizot, Raphaël Bastide
- this font is Sura by Carolina Giovagnoli