about goth.science

this machine turns noise into shapes.

the common algorithm is:
1. define a polygon; 2. let P be a random point;
3. set P to the point between a random vertex and P, and draw it;
∞. and repeat 3.

every run and frame will be slightly different, but converge to the same fractal, like Sierpiński's triangle.

by picking different polygons, or manipulating which vertex is picked, we can explore many more possibilities.

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~ av*


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